User contributions for MaxDZ8
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A user with 66 edits. Account created on 21 February 2006.
11 June 2008
- 09:3209:32, 11 June 2008 diff hist 0 File:PrevisionepiccoProduzionePetrolio.svg uploaded a new version of "Image:PrevisionepiccoProduzionePetrolio.svg": {{Information |Description=Studio del picco di produzione per petrolio e gas - Study of Peak Oil and Gas. |Source=*[[:Image:Ölförderungs-Prognose.svg|Ölförderungs-Prognose.sv
- 09:2909:29, 11 June 2008 diff hist +49 File:GlobalPeakOilForecast.jpg New variation
- 09:2609:26, 11 June 2008 diff hist +1,125 N File:PrevisionepiccoProduzionePetrolio.svg {{Information |Description=Studio del picco di produzione per petrolio e gas - Study of Peak Oil and Gas. |Source=*Image:Ölförderungs-Prognose.svg |Date=2008-06-11 09:25 (UTC) |Author=*derivative work: ~~~ *Image:Ölförderungs-Prognose.svg:
28 May 2007
- 07:3607:36, 28 May 2007 diff hist +4 File:New Vehicle Purchase Preference.svg Could somebody check the license?
- 07:3507:35, 28 May 2007 diff hist +403 N File:New Vehicle Purchase Preference.svg {{Information |Description=US Dept. of Energy |Source=US Dept. of Energy, converted to SVG by [:en:User:MaxDZ8|MaxDZ8]. |Date=Converted 28 May 2007 |Author=US Dept. of Energy, converted to SVG by [:en:User:MaxDZ8|MaxDZ8]. }} Additional links: http://www.e
27 May 2007
- 17:4217:42, 27 May 2007 diff hist +24 File:Carbon Tetrachloride.PNG superceded by svg
- 17:3917:39, 27 May 2007 diff hist +18 m File:Carbon Tetrachloride.svg broken gallery
- 17:3717:37, 27 May 2007 diff hist +460 N File:Carbon Tetrachloride.svg {{Information |Description={{en|Molecular Structure of Carbon tetrachloride, also called Tetrachloromethane}} {{sk|Tetrachlórmetán}} |Source=H Padleckas, vectorized by MaxDZ8. |Date=2005-05-19
- 17:2717:27, 27 May 2007 diff hist +18 File:Centipede game.png svg have been uploaded
- 17:2517:25, 27 May 2007 diff hist +319 N File:Centipede game.svg {{Information |Description=A extensive form representation of a three stage centipede game. |Source=self-made, based on work from Kzollman. |Date=27 may 2007 |Author= MaxDZ8, based on work from [[User:Kzollman|Kzollma
- 14:5014:50, 27 May 2007 diff hist +25 File:Circularite.png Converted to SVG
- 14:3814:38, 27 May 2007 diff hist +303 N File:Circularite.svg {{Information |Description=Circularité (tolérance géométrique) |Source=Own work |Date=mercredi 20 décembre 2006 (converted to SVG by MaxDZ8 27 may 2007 |Author=Original work by Haha, converted to SVG by [[User:MaxDZ8
26 May 2007
- 17:3617:36, 26 May 2007 diff hist +23 File:CMYK color swatches.png converted to SVG overwriting a broken one
- 15:2015:20, 26 May 2007 diff hist +292 N File:Association football 4-4-2 formation.svg {{Information |Description=SVG version of 4-4-2.svg. Original description: 4-4-2 Soccer Formation. |Source=self-made, original file from Mario Ortegon |Date=26 May 2007 |Author= MaxDZ8, based on work from Mario Ortegon }}
25 May 2007
- 08:2108:21, 25 May 2007 diff hist +25 File:Coaxialite.png the conversion is no more needed - it has been converted!
- 08:1908:19, 25 May 2007 diff hist +297 N File:Coaxialite.svg {{Information |Description=Converted version of Coaxialite.png, from original file: "Coaxialité (tolérance géométrique)" |Source=self-made |Date=25 May 2007 |Author= MaxDZ8, originally uploaded by Haha. }}
24 May 2007
- 20:0820:08, 24 May 2007 diff hist −14 m Commons:Help desk →Converting to SVG, method to follow. - oops - didn't login
- 16:1716:17, 24 May 2007 diff hist +442 Commons:Help desk Converting to SVG, method to follow.
- 16:0116:01, 24 May 2007 diff hist +427 N File:Ts-rankine.svg {{Information |Description=Quoting original page: "Based on TS diagram of Rankine cycle extracted from [http://tis.eh.doe.gov/techstds/standard/hdbk1012/h1012v1.pdf] " |Source=self-made, based on Ts-rankine.png (english wiki) by Wiki-En-User:Dric dolphin
- 11:2911:29, 24 May 2007 diff hist +377 N File:Lenoir pv.svg {{Information |Description=From original file "Lenoir pressure - specific volume diagram (C. Depcik, chris@depcik.com)" Keeping the SA2.5 license as previous asset. |Source=self-made, based on work from Wiki-En-User: Mig8tr |Date=24 May 2007 |Author= [[Us
- 11:2211:22, 24 May 2007 diff hist +436 N File:Lenoir Ts.svg {{Information |Description=From previous JPG version: "Lenoir pressure - specific volume diagram (C. Depcik, chris@depcik.com)". Keeping the shareAlike license as specified in the previous license conditions. |Source=self-made, based on Wiki-EN:Lenoir_pv.
9 May 2007
- 17:2917:29, 9 May 2007 diff hist +249 N File:PixelShader.MaxDZ8.svg {{Information |Description=A pixel shader schematics for the wiki-en shader page. Actually, this gone too far. |Source=self-made |Date=09th may 2007 |Author= MaxDZ8 }}
11 April 2007
- 12:5412:54, 11 April 2007 diff hist +19 File:Diesel cycle p&v.png A new SVG version have been updated: DieselCycle PV
- 12:4912:49, 11 April 2007 diff hist +545 N File:DieselCycle PV.svg {{Information |Description=Intended to replace a previous .png graph. Taking from the original description: The graph of deasel-cycle P...Pressure V...Volume |Source=MaxDZ8, original work from Tokino's file |Date=11 Apr 200
27 March 2007
- 16:2216:22, 27 March 2007 diff hist +22 m File:SpheresLodded.MaxDZ8.jpg Category: spheres
- 16:2116:21, 27 March 2007 diff hist +22 m File:SpheresBruteForce.MaxDZ8.jpg Category: spheres
- 16:2116:21, 27 March 2007 diff hist +22 File:WireSphereMaxTass.MaxDZ8.jpg Category: spheres
- 16:2016:20, 27 March 2007 diff hist +22 m File:WireSphereHiTass.MaxDZ8.jpg Category: spheres
- 16:1916:19, 27 March 2007 diff hist +22 m File:WireSphereStdTass.MaxDZ8.jpg Category: spheres
- 16:1916:19, 27 March 2007 diff hist +22 m File:WireSphereLowTass.MaxDZ8.jpg Category: spheres
- 16:1816:18, 27 March 2007 diff hist +22 m File:WireSphereMinTass.MaxDZ8.jpg Category: spheres
26 March 2007
- 17:1417:14, 26 March 2007 diff hist +420 N File:GeometryShader.MaxDZ8.svg {{Information |Description=Diagram of a geometry shader. |Source=My own work, inferred from various GLSL and D3D docs. |Date=26/03/07 dd/mm/yy |Author=MaxDZ8, see English wiki. |Permission=Public domain (but if you want to cite me, I would be glad). |othe
19 March 2007
- 11:2311:23, 19 March 2007 diff hist +519 N File:VertexShader.MaxDZ8.svg == Summary == {{Information |Description=A vertex shader. This isn't actually meant to be referenced by articles in the short term (it's an helper for a revision I'm writing offline and I plan to update a day). |Source=Self made using InkScape for linux.
16 March 2007
- 10:3010:30, 16 March 2007 diff hist +448 N File:GenericShader.MaxDZ8.svg {{Information |Description=A generic shader. This isn't actually meant to be referenced by articles (it's an helper for a revision I'm writing offline and I plan to update a day). |Source=Self made using InkScape for linux. |Date=end 2006. |Author=MaxDZ8,
31 August 2006
- 10:0010:00, 31 August 2006 diff hist +848 N File:Bumpmapping-ParallaxOcclusionMapping-steepAngle.MaxDZ8.png {{Information |Description=Parallax occlusion mapping (as proposed by Tatarchuk, 2006) extends steep parallax mapping by doing a linear interpolation on hit sample, assuming the heightfield as a straight line. Although this does not hold true for very ste
- 09:5209:52, 31 August 2006 diff hist +1,106 N File:Bumpmapping-SteepParallaxMapping-steepAngle.MaxDZ8.png {{Information |Description=Steep parallax mapping (as proposed by McGuire, 2005) retains the illusion of depth at steep angles even with high-energy height fields. The associated cost of a much more computationally intensive shader far more advanced GPU r
- 09:3709:37, 31 August 2006 diff hist +609 N File:Bumpmapping-ParallaxWithOffsetLimitingMapping-steepAngle.MaxDZ8.png {{Information |Description=Parallax mapping with offset limiting (bumpmapping evolution) as proposed by Welsh (2003) viewed at an extreme angle. The resulting image looks flattened but artifacts are greatly reducing, improving the overall image quality.
- 09:3209:32, 31 August 2006 diff hist +766 N File:Bumpmapping-ParallaxMapping-steepAngle.MaxDZ8.png {{Information |Description=Plain parallax mapping (bumpmapping evolution) viewed at an extreme angle. Although the illusion of depth is retained, the awful amount of artifacts simply catch the eye. This method has been dubbed 'shimmering mess o' pixels' f
- 09:2509:25, 31 August 2006 diff hist +479 N File:Bumpmapping-Dot3-steepAngle.MaxDZ8.png {{Information |Description=Plain dot3 bumpmapping viewed at an extreme angle. The illusion of bumpiness is completely ruined, especially at the far end of the quad. Skybox by Sock (http://www.planetquake.com/simland). |Source=My own work. |Date=1st augus
1 August 2006
- 11:3211:32, 1 August 2006 diff hist +596 N File:Bumpmapping-ParallaxOcclusionMapping.MaxDZ8.png {{Information |Description=A shot from an especially crafted application, shading a single quad with parallax occlusion mapping, the more advanced parallax mapping technique up to date. This shot features the same amount of tracing steps as the steep para
- 11:2811:28, 1 August 2006 diff hist +537 N File:Bumpmapping-SteepParallaxMapping.MaxDZ8.png {{Information |Description=This shows steep parallax mapping (http://graphics.cs.brown.edu/games/SteepParallax/index.html), a more advanced parallax mapping technique which is able to deal with great height differences.<br /><br />Skybox by Sock (http://w
- 11:2511:25, 1 August 2006 diff hist +489 N File:Bumpmapping-ParallaxMappingWithOffsetLimiting.MaxDZ8.png {{Information |Description=A shot from a self-made application to show parallax mapping with offset limiting.<br />In this case, it looks very similar to parallax mapping.<br /><br />Skybox by Sock (http://www.planetquake.com/simland). |Source=My own work
- 10:5210:52, 1 August 2006 diff hist +506 N File:Bumpmapping-ParallaxMapping.MaxDZ8.png == Summary == {{Information |Description=A shot from a self-made application, this time demostrating unlimited parallax mapping.<br />This looks just better plain bumpmapping in this case.<br /><br />Skybox by Sock (http://www.planetquake.com/simland). |S
- 10:4910:49, 1 August 2006 diff hist +116 m File:Bumpmapping-dot3.MaxDZ8.png →Summary - forgot to mention skybox is not mine!
- 10:4610:46, 1 August 2006 diff hist +169 m File:Bumpmapping-dot3.MaxDZ8.png →Summary - added some notes
- 10:4210:42, 1 August 2006 diff hist +369 N File:Bumpmapping-dot3.MaxDZ8.png {{Information |Description=A shot from a self-made application demostrating dot3 bumpmapping with some point lights. |Source=My own work. |Date=1st august 2006 |Author=MaxDZ8, see english wiki. |Permission=Do whatever you want with it. |other_versions=Add
12 July 2006
- 18:5518:55, 12 July 2006 diff hist +591 N File:RhusFlowerMeasure.MaxDZ8.jpg {{Information |Description=A measure of Sumac's flowers. Flowers will last all the winter, although their color slowly fades to brownish. The smallest flower I've found was about a fist. Flower usually do have this size. Red flowers do not attract bees an
- 18:4818:48, 12 July 2006 diff hist +502 N File:RhusFlowerWithBees.MaxDZ8.JPG {{Information |Description=Rhus infiorescence with bees. Flowers turn from green to red as they wear out and there's an audible buzz in the first "green" stage, as there is usually much more bees than shown here. Note the fur on young branches. |Source=Ow
- 18:4118:41, 12 July 2006 diff hist +443 N File:RhusBranchBroken1.MaxDZ8.JPG {{Information |Description=A Rhus branch severed for safety after a storm. I intentionally left on the date as a reminder of the period of the year. The leafs on the background are from another tree. |Source=Private shoot with camera. |Date=01st july 2006
1 July 2006
- 08:2508:25, 1 July 2006 diff hist +426 N File:SumacTrunkTextureStraight.MaxDZ8.jpg Another shot of a Sumac's trunk texture, this time a straight one (also see SumacTrunkTextureBending.MaxDZ8.jpg). The light should also help giving an idea of surface's roughtness. {{Information |Description= |Source=Own shot with camera. |Date=May 2006 |