Category:Particle system

From Wikimedia Commons, the free media repository
Jump to navigation Jump to search
English: The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, hair, fur, grass, or abstract visual effects like glowing trails, magic spells, etc.
Русский: Систе́ма части́ц — используемый в компьютерной графике способ представления 3D объектов, не имеюших чётких геометрических границ(различные облака, туманности, взрывы, струи пара, шлейфы от ракет, дым, снег, дождь и т. п.). Системы частиц могут быть реализованы как в двумерной, так и в трёхмерной графике.
<nowiki>Sistema particellare; 粒子系統; système de particules; Система частиц; Partikelsystem; Sistema de partículas; سامانه ذره; 粒子系统; sistem delcev; 粒子系統; අංශු පද්ධති; パーティクル・システム; Partikel sistem; System cząstek; Система частинок; sistema de partículas; 粒子系統; Daļiņu sistēma; Partikkeliefekti; 입자 시스템; particle system; partiklosistemo; 粒子系统; Sistema de partícules (programari); technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions); tekniko de videoluda fiziko kaj komputila grafiko; uzas grandan nombron da objektetoj por simuli fenomenojn kiel ĥaosajn sistemojn aŭ kemiajn reakciojn; tehnika v fiziki iger, gibalni grafiki in računalniški grafiki; za simulacijo nejasnih pojavov uporablja zelo veliko zelo majhnih grafičnih objektov; tietokonegrafiikaan liittyvä tehoste; Sistema de particulas; パーティクルシステム; Partikeleffekt; 粒子特效; Particle system; Systeme de particules; Система часток; Particle system</nowiki>
particle system 
technique in game physics, motion graphics, and computer graphics; uses very many very small graphic objects to simulate certain “fuzzy” phenomena (e.g. highly chaotic systems, natural phenomena, or processes caused by chemical reactions)
Upload media
Instance of
  • game mechanic
Subclass of
Authority file
Edit infobox data on Wikidata

Subcategories

This category has the following 3 subcategories, out of 3 total.

Media in category "Particle system"

The following 27 files are in this category, out of 27 total.