File:Underwater-blender.png
Original file (3,200 × 2,400 pixels, file size: 8.84 MB, MIME type: image/png)
Captions
Summary
[edit]DescriptionUnderwater-blender.png |
English: Underwater scene modelled and rendered with Blender 2.4.9. Make heavy use of billboards, subsurface scattering (SSS), normalmapping (bumbmapping) and dsiplacement mapping.
Deutsch: Unterwassersezene, modelliert und gerendert mit Blender 2.4.9. Sie macht starken gebrauch von Billboards, simulierter Volumenstreuung (SSS), Bumpmapping und Displacement Mapping. |
Date | |
Source | Own work |
Author | Niabot |
Licensing
[edit]- You are free:
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- to remix – to adapt the work
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- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
This image has been assessed using the Quality image guidelines and is considered a Quality image.
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Annotations InfoField | This image is annotated: View the annotations at Commons |
The sea grass is made out of a hair particle system (strand renderd)
Subsurface scattering for fast computing of internal light interreflection and interrefraction (gives transparent materials depth)
Normal mapping allows the simple models to look far more complex, by influencing the shading/shadowing of polygons.
Raytraced refraction/transparency with colored tangent shading.
Emulated caustics due to shadowbuffer lamp.
Displacement mapping combined with 3D-fractal-texture.
Surface Lightrays emulated trough billboards
Distortion applied in postprocessing nodes
Mist with cubic falloff for water.
Indirect lighting due to additive ambient occlusion
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 23:30, 20 July 2010 | 3,200 × 2,400 (8.84 MB) | Niabot (talk | contribs) | extended version | |
22:30, 22 February 2010 | 1,600 × 1,200 (2.1 MB) | Niabot (talk | contribs) | more realistic texture for underground | ||
18:45, 22 February 2010 | 1,600 × 1,200 (2.08 MB) | Niabot (talk | contribs) | {{Information |Description={{en|1=Underwater scene modelled and rendered with Blender 2.4.9. Make heavy use of billboards and subsurface scattering (SSS)}} {{de|1=Unterwassersezene, modelliert und gerendert mit Blender 2.4.9. Sie macht starken gebrauch vo |
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File usage on Commons
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