File:Raytraced hacker emblem.png
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Original file (4,000 × 3,000 pixels, file size: 2.29 MB, MIME type: image/png)
File information
Structured data
Captions
Summary
[edit]DescriptionRaytraced hacker emblem.png |
English: A version of the hacker emblem. Made using POV-Ray. |
Date | |
Source | Own work |
Author | Prateek Karandikar |
Source code
[edit]#include "colors.inc"
#declare SqSize = 4;
#declare RodWidth = 0.5;
#declare TotalSize = 3*SqSize + 4*RodWidth;
#declare RodHeight = 0.8;
#declare extra = 0.1;
#declare SpRadius = 1.6;
#declare SpClearance = 0.01;
#declare eps = 0.000001;
#declare Green = rgb<244/255,116/255,33/255>;
#declare Aubergine = rgb<72/255,24/255,45/255>;
camera{
location <0,20,-7>
look_at 0
}
light_source{
<7,25,-15>
0.6*White
spotlight
point_at -z
radius 18
falloff 25
photons{
reflection on
refraction on
}
}
light_source{
<-7,25,-15>
0.6*White
spotlight
point_at -z
radius 18
falloff 25
photons{
reflection on
refraction on
}
}
light_source{
10*y
0.3*White
photons{
reflection off
refraction off
}
}
plane{
y, 0
texture{
pigment{color White}
}
}
#declare RemoveSq = box { <-SqSize/2, -extra, -SqSize/2> , <SqSize/2, RodHeight+extra, SqSize/2>}
difference{
box{
<-TotalSize/2, 0, -TotalSize/2>, <TotalSize/2, RodHeight, TotalSize/2>
}
object{RemoveSq translate <- SqSize - RodWidth, 0, - SqSize - RodWidth>}
object{RemoveSq translate <- SqSize - RodWidth, 0, 0>}
object{RemoveSq translate <- SqSize - RodWidth, 0, SqSize + RodWidth>}
object{RemoveSq translate <0, 0, - SqSize - RodWidth>}
object{RemoveSq translate <0, 0, 0>}
object{RemoveSq translate <0, 0, SqSize + RodWidth>}
object{RemoveSq translate <SqSize + RodWidth, 0, - SqSize - RodWidth>}
object{RemoveSq translate <SqSize + RodWidth, 0, 0>}
object{RemoveSq translate <SqSize + RodWidth, 0, SqSize + RodWidth>}
texture{
pigment{color (1.5*Aubergine + <0,0,0,0.4>)}
finish{reflection 0.2 specular 0.2}
}
interior{ior 2}
photons{
target
reflection on
refraction on
}
}
#declare Sph = sphere{
0, SpRadius
texture{
pigment{color (Green + <0,0,0,0.9>)}
finish{specular 0.2 diffuse 0}
}
interior{ior 1.2}
photons{
target
reflection on
refraction on
}
hollow on
}
union{
object{Sph translate <- SqSize - RodWidth, 0, - SqSize - RodWidth>}
//object{Sph translate <- SqSize - RodWidth, 0, 0>}
//object{Sph translate <- SqSize - RodWidth, 0, SqSize + RodWidth>}
object{Sph translate <0, 0, - SqSize - RodWidth>}
//object{Sph translate <0, 0, 0>}
object{Sph translate <0, 0, SqSize + RodWidth>}
object{Sph translate <SqSize + RodWidth, 0, - SqSize - RodWidth>}
object{Sph translate <SqSize + RodWidth, 0, 0>}
//object{Sph translate <SqSize + RodWidth, 0, SqSize + RodWidth>}
translate (SpRadius + SpClearance)*y
}
global_settings{
radiosity{}
ambient_light 0
max_trace_level 20
photons{count 100000}
}
Render statistics
[edit]Scene Statistics Finite objects: 6 Infinite objects: 1 Light sources: 3 Total: 10 Render Statistics Image Resolution 4000 x 3000 ---------------------------------------------------------------------------- Pixels: 12000605 Samples: 14181558 Smpls/Pxl: 1.18 Rays: 22389756 Saved: 221044 Max Level: 8/20 ---------------------------------------------------------------------------- Ray->Shape Intersection Tests Succeeded Percentage ---------------------------------------------------------------------------- Box 637159480 90541967 14.21 CSG Intersection 63715948 20456264 32.11 Plane 113492839 20673442 18.22 Sphere 44341552 28389830 64.03 Bounding Box 175534743 114308214 65.12 Light Buffer 681658622 290692799 42.64 Vista Buffer 53975869 37746538 69.93 ---------------------------------------------------------------------------- Calls to Noise: 0 Calls to DNoise: 10 ---------------------------------------------------------------------------- Shadow Ray Tests: 91326488 Succeeded: 33536989 Reflected Rays: 3008766 Total Internal: 386668 Refracted Rays: 5083105 ---------------------------------------------------------------------------- Radiosity samples calculated: 2511 (0.01 %) Radiosity samples reused: 18249563 ---------------------------------------------------------------------------- Number of photons shot: 34142 Surface photons stored: 20463 Priority queue insert: 1655423525 Priority queue remove: 1458171396 Gather function called: 20707961 ---------------------------------------------------------------------------- Smallest Alloc: 9 bytes Largest Alloc: 768032 bytes Peak memory used: 3355008 bytes Total Scene Processing Times Parse Time: 0 hours 0 minutes 0 seconds (0 seconds) Photon Time: 0 hours 0 minutes 0 seconds (0 seconds) Render Time: 1 hours 25 minutes 13 seconds (5113 seconds) Total Time: 1 hours 25 minutes 13 seconds (5113 seconds)
Licensing
[edit]I, the copyright holder of this work, hereby publish it under the following licenses:
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International, 3.0 Unported, 2.5 Generic, 2.0 Generic and 1.0 Generic license.
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
You may select the license of your choice.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 09:26, 19 December 2010 | 4,000 × 3,000 (2.29 MB) | Kprateek88 (talk | contribs) | {{Information |Description={{en|1=A version of the {{W|hacker emblem}}. Made using POV-Ray.}} |Source=Own work |Author=Prateek Karandikar |Date=2010-12-18 |Permission= |other_versions= }} Category:Hacker emblem [[Category:Created with Persistence of |
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