File:Permutohedron of S3; cube permutations.png
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Summary
[edit]DescriptionPermutohedron of S3; cube permutations.png |
Permutohedron of the symmetric group S3 showing the six permutations of the cube that leave the main diagonal fixed
This image was created with POV-Ray. |
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Date | |||
Source | Own work | ||
Author |
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Licensing
[edit]Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
- attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.
POV-Ray source
[edit]#version 3.6;
global_settings { assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 conserve_energy}}
#include "colors.inc"
#include "math.inc"
///////////////////////////// camera and light
#declare Camera_Position = <12, 12, -50>;
camera{
location Camera_Position
right x*image_width/image_height
angle 7.5
look_at <-0.05, -0.14, 0.1>
}
light_source{ <-400, 500, -300> color White*0.9 shadowless}
light_source{ Camera_Position color rgb<0.9,0.9,1>*0.1 shadowless}
sky_sphere{ pigment{ White } }
///////////////////////////// JF solid
#declare LightColor = rgb<0.6, 0.55, 0.55>;
#declare DarkColor = rgb<0.005, 0.004, 0.004>;
#declare CubeColor = rgb<0.25, 0.25, 0.25>;
#declare BigCyl = cylinder{ <0, 0, 0>, <0.9, 0, 0>, 1.5 }
#declare SmallCyl = cylinder{ <-0.1, 0, 0>, <1, 0, 0>, 0.6 }
#declare Ring = difference{
object{BigCyl}
object{SmallCyl}
}
#declare CutBox = box{
<-10,-10,-10> <10,10,10>
translate 10*y
}
#declare HalfRing = difference{
object{Ring}
object{CutBox}
}
#declare CutBox = object{
CutBox
rotate -45*x
pigment{color DarkColor}
}
#declare LetterJTail = difference{
object{HalfRing}
object{CutBox}
}
#declare LetterStem = box{
<0, 0, 0.6>
<0.9, 2.4, 1.5>
}
#declare LetterFBar1 = box{
<0, 1.5, 0.6>
<-3, 2.4, 1.5>
}
#declare CutBox = box{
<-10,-10,-10> <10,10,10>
translate <-12.6, 0, 0>
pigment{color DarkColor}
}
#declare LetterFBar1 = difference{
object{LetterFBar1}
CutBox
}
#declare LetterFBar2 = object{
LetterFBar1
translate <0, -1.5, 0>
}
#declare CutBox = object{
CutBox
translate <1.3, 0, 0>
}
#declare LetterFBar2 = difference{
object{LetterFBar2}
CutBox
}
#declare LetterJFSolid = union{
object{LetterJTail}
object{LetterStem}
object{LetterFBar1}
object{LetterFBar2}
pigment{color LightColor}
}
///////////////////////////// JF outline
#declare R = 0.03;
#declare PointFBar1a = <0.9, 2.4, 0.6>;
#declare PointFBar1b = PointFBar1a + 0.9*z;
#declare PointFBar1c = PointFBar1a - 3.5*x;
#declare PointFBar1d = PointFBar1b - 3.5*x;
#declare PointFBar2c = PointFBar1c - 0.9*y;
#declare PointFBar2d = PointFBar2c + 0.9*z;
#declare PointFBar2a = PointFBar2c + 2.6*x;
#declare PointFBar2b = PointFBar2a + 0.9*z;
#declare PointFBar3a = PointFBar2a - 0.6*y;
#declare PointFBar3b = PointFBar3a + 0.9*z;
#declare PointFBar3c = PointFBar3a - 1.3*x;
#declare PointFBar3d = PointFBar3b - 1.3*x;
#declare PointFBar4a = PointFBar3a - 0.9*y;
#declare PointFBar4b = PointFBar4a + 0.9*z;
#declare PointFBar4c = PointFBar4a - 1.3*x;
#declare PointFBar4d = PointFBar4b - 1.3*x;
#declare PointJFaceA = PointFBar4a + 0.9*x;
#declare PointJFaceB = PointFBar4b + 0.9*x;
#declare PointJEndA = <0.9, -sqrt(1.125), -sqrt(1.125)>;
#declare PointJEndB = <0.9, -sqrt(0.18), -sqrt(0.18)>;
#declare PointJEndC = PointJEndA - 0.9*x;
#declare PointJEndD = PointJEndB - 0.9*x;
#declare SmallTorus = object{
torus {0.6, R}
rotate 90*z
}
#declare BigTorus = object{
torus {1.5, R}
rotate 90*z
}
#declare Tori1 = union{
object{SmallTorus}
object{BigTorus}
}
#declare Tori2 = object{
Tori1
translate 0.9*x
}
#declare Tori = union{
object{Tori1}
object{Tori2}
}
#declare CutBox = box{
<-10,-10,-10> <10,10,10>
translate 10*y
}
#declare Tori = difference{
object{Tori}
object{CutBox}
}
#declare CutBox = object{
CutBox
rotate -45*x
}
#declare Tori = difference{
object{Tori}
object{CutBox}
}
#declare LetterJFOutlines = union{
sphere{PointFBar1a, R}
sphere{PointFBar1b, R}
sphere{PointFBar1c, R}
sphere{PointFBar1d, R}
sphere{PointFBar2a, R}
sphere{PointFBar2b, R}
sphere{PointFBar2c, R}
sphere{PointFBar2d, R}
sphere{PointFBar3a, R}
sphere{PointFBar3b, R}
sphere{PointFBar3c, R}
sphere{PointFBar3d, R}
sphere{PointFBar4a, R}
sphere{PointFBar4b, R}
sphere{PointFBar4c, R}
sphere{PointFBar4d, R}
sphere{PointJEndA, R}
sphere{PointJEndB, R}
sphere{PointJEndC, R}
sphere{PointJEndD, R}
cylinder{PointFBar1a, PointFBar1b, R}
cylinder{PointFBar1b, PointFBar1d, R}
cylinder{PointFBar1d, PointFBar1c, R}
cylinder{PointFBar1c, PointFBar1a, R}
cylinder{PointFBar2a, PointFBar2b, R}
cylinder{PointFBar2b, PointFBar2d, R}
cylinder{PointFBar2d, PointFBar2c, R}
cylinder{PointFBar2c, PointFBar2a, R}
cylinder{PointFBar3a, PointFBar3b, R}
cylinder{PointFBar3b, PointFBar3d, R}
cylinder{PointFBar3d, PointFBar3c, R}
cylinder{PointFBar3c, PointFBar3a, R}
cylinder{PointFBar4a, PointFBar4b, R}
cylinder{PointFBar4b, PointFBar4d, R}
cylinder{PointFBar4d, PointFBar4c, R}
cylinder{PointFBar4c, PointFBar4a, R}
cylinder{PointFBar1c, PointFBar2c, R}
cylinder{PointFBar1d, PointFBar2d, R}
cylinder{PointFBar2a, PointFBar3a, R}
cylinder{PointFBar2b, PointFBar3b, R}
cylinder{PointFBar3c, PointFBar4c, R}
cylinder{PointFBar3d, PointFBar4d, R}
cylinder{PointFBar1a, PointJFaceA, R}
cylinder{PointFBar1b, PointJFaceB, R}
cylinder{PointJEndA, PointJEndB, R}
cylinder{PointJEndB, PointJEndD, R}
cylinder{PointJEndD, PointJEndC, R}
cylinder{PointJEndC, PointJEndA, R}
object{Tori}
pigment{color DarkColor}
}
///////////////////////////// cube
#declare CubeCoordinates = array[8]{
<-2.25, -2.25, -2.25>,
< 2.25, -2.25, -2.25>,
<-2.25, -2.25, 2.25>,
< 2.25, -2.25, 2.25>,
<-2.25, 2.25, -2.25>,
< 2.25, 2.25, -2.25>,
<-2.25, 2.25, 2.25>,
< 2.25, 2.25, 2.25>
}
#declare CubeEdgesAbstractCoordinates = array[12][2]{
{0,1}, {2,3}, {4,5}, {6,7}, {0,2}, {1,3}, {4,6}, {5,7}, {0,4}, {1,5}, {2,6}, {3,7}
}
#declare Cube = union{
#for(i, 0, 7)
sphere{CubeCoordinates[i], 0.01}
#end
#for(i, 0, 11)
cylinder{
CubeCoordinates[CubeEdgesAbstractCoordinates[i][0]],
CubeCoordinates[CubeEdgesAbstractCoordinates[i][1]],
0.01
}
#end
pigment{color CubeColor}
}
///////////////////////////// define complete cube compound
#declare LetterJF = union{
object{LetterJFSolid}
object{LetterJFOutlines}
translate <0.85, -0.45, -0.25>
rotate 90*y
}
#declare CubeLetterCompound = union{
object{LetterJF}
object{Cube}
scale 0.2
}
///////////////////////////// macro to shorten hexagon edges
#macro edge(A, B)
#local Dist = sqrt(2)*0.45;
#local Dir = vnormalize(B-A);
#local NewA = A + Dist*Dir;
#local NewB = B - Dist*Dir;
cylinder{NewA, NewB, R}
#end
///////////////////////////// hexagon
#declare R = 0.05;
#declare S = 4.5;
#declare Point0 = CubeCoordinates[4] + 0.5*S*z;
#declare Point1 = CubeCoordinates[4] + 0.5*S*x;
#declare Point2 = CubeCoordinates[2] + 0.5*S*y;
#declare Point3 = CubeCoordinates[2] + 0.5*S*x;
#declare Point4 = CubeCoordinates[1] + 0.5*S*y;
#declare Point5 = CubeCoordinates[1] + 0.5*S*z;
union{
edge(Point0, Point1)
edge(Point1, Point4)
edge(Point4, Point5)
edge(Point5, Point3)
edge(Point3, Point2)
edge(Point2, Point0)
pigment{color rgb<0.01,0.01,0.01>}
}
///////////////////////////// place little cube compounds
object{
CubeLetterCompound
translate Point0
}
object{
CubeLetterCompound
scale -z rotate -90*y
translate Point1
}
object{
CubeLetterCompound
scale -y rotate -90*x
translate Point2
}
object{
CubeLetterCompound
rotate 90*x rotate 90*z
translate Point3
}
object{
CubeLetterCompound
rotate -90*z rotate -90*x
translate Point4
}
object{
CubeLetterCompound
scale -x rotate -90*z
translate Point5
}
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:11, 31 May 2017 | 4,632 × 4,807 (712 KB) | Watchduck (talk | contribs) | {{Information |Description ={{en|1=upload forms suck}} |Source ={{own}} |Author =Watchduck |Date = |Permission = |other_versions = }} |
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File usage on Commons
The following 6 pages use this file:
- User:Watchduck
- File:Cayley graph of S3 with cube permutations; generators a, b.png
- File:Cayley graph of S3 with cube permutations; generators a, r.png
- File:Full octahedral group elements in truncated cuboctahedron; JF.png
- File:Truncated cuboctahedron permutation 0 0.png
- Category:Example shapes without symmetry
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