File:Character generator scheme.svg
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Summary
[edit]DescriptionCharacter generator scheme.svg |
English: A simple character generator, see Text mode on Wikipedia. Both scan line and dot counter binary registers are divided to high and low parts. These high parts combined serve as a character index and are passed to the text buffer (character pointer table), those output is a code point. Code point, and low parts of scan line and dot counter are indices in 1-bit three-dimensional array (ROM or RAM), representing a monospace font. Its output is a text mode video signal. The 3-bit low parts of scan line and dot counter produces a 8×8 glyph matrix, and the 5-bit character row and column indices are typical for video architectures of the ZX Spectrum, Nintendo Entertainment System, Sega Master System, and Game Boy. |
Date | |
Source | Own work |
Author | Incnis Mrsi, Damian Yerrick |
Permission (Reusing this file) |
public domain |
Licensing
[edit]Public domainPublic domainfalsefalse |
I, the copyright holder of this work, release this work into the public domain. This applies worldwide. In some countries this may not be legally possible; if so: I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law. |
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 23:26, 15 July 2010 | 512 × 200 (3 KB) | Damian Yerrick (talk | contribs) | Redrawn cleaner, with realistic numbers of address lines (which match the NES, ZX Spectrum, Game Boy family, and Nintendo DS) | |
13:45, 26 March 2010 | 720 × 480 (3 KB) | Incnis Mrsi (talk | contribs) | slightly smaller font | ||
13:39, 26 March 2010 | 720 × 480 (3 KB) | Incnis Mrsi (talk | contribs) | scaling 10× | ||
13:26, 26 March 2010 | 720 × 480 (3 KB) | Incnis Mrsi (talk | contribs) | trying smaller font size | ||
13:20, 26 March 2010 | 720 × 480 (3 KB) | Incnis Mrsi (talk | contribs) | {{Information |Description={{en|1=A simple character generator, see w:Text mode. Both scan line and dot counter binary registers are divided to high and low parts. These high parts combined serve as a character index and are passed to the text buffer |
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