File:Barred spiral galaxy 2 r 1.png

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Original file (1,600 × 1,200 pixels, file size: 943 KB, MIME type: image/png)

Captions

Captions

Barred spiral galaxy

Summary

[edit]
Description
English: Barred spiral galaxy with POV-Ray textures
Date
Source Own work
Author Merikanto

POV-Ray 3.7 source code

////////////////////////////////// // // barred spiral galaxy // POV-Ray source code // 3.7.2023 v 0000.0000 // /////////////////////////////////

  1. include "functions.inc"

camera {

   location <0,0,-10>
   look_at 0
   angle 35

}


  1. declare logspiral00= function {((log(5*sqrt((x*x+y*y)/16))+atan2(x,y)/(pi) ) *2) }


  1. declare sinlogspiral1=function {min ( max (((( sin ( (5*log(sqrt( (x*x+y*y)*2 ))*pi*2)+0.5*((atan2(x,y)/(1))/(pi/8)) *pi/2 ) ) +1)/2),0) ,1)}
#declare powhole1=function {    pow( max(min(f_sphere(x*3,y*3,(0),1),1),0)  ,6)}
#declare normal1=function {exp (-0.5*pow(((( sqrt(x*x+y*y) ))/0.75),2))}
  1. declare bar1= function {

// normal1(x*2,y*2,z*2)

// (max( min(1-f_sphere(x,y,z,1),0),1))


max(min( (1-sqrt(x*x+y*y)),1),0) *f_wrinkles(x*10,y*30,z*10)

}


  1. declare galaxyfunk0= function {
sinlogspiral1(x,y,z)  *powhole1(x,y,z)*normal1(x,y,z)   

}

  1. declare galaxyfunk1= function {
galaxyfunk0(x,y,z)+bar1(x*1.8,y*4,z)   

}


  1. declare galaxybase1= function {

// sinlogspiral1(x,y,z) *powhole1(x,y,z)*normal1(x,y,z)+bar1(x*1.8,y*4,z)

// galaxyfunk1(x,y,z)


//f_granite(galaxyfunk0(x,y,z)*3,f_wrinkles(x*100,y*100,z*100),f_wrinkles(x,y,z)) //* galaxyfunk0(x,y,z) //*f_ripples(x*1,y*1,z*1)

 //  galaxyfunk0(x,y,z)*pow(f_agate(x,y,z),2) *f_granite(x,y,z) *f_wrinkles(x*10,y*10,z*10) *f_wrinkles(x*30,y*30,z*30) *f_wrinkles(x*100,y*100,z*100)
galaxyfunk0(x,y,z)*pow(f_granite(x,y,z),5) *0.5

+f_granite(galaxyfunk0(x,y,z),0,0)*0.05 *galaxyfunk0(x,y,z)*0.7

  • f_wrinkles(x*100,y*100,z*100)
  • f_wrinkles(x*300,y*300,z*300)
  • f_wrinkles(x*1000,y*1000,z*1000)
  • f_wrinkles(x*3000,y*3000,z*3000)

+pow(f_granite(x*2,y*2,z*2),3)*galaxyfunk0(x,y,z) //+bar1((x+y)*3,y*2.1,z)*0.5 + bar1((x+y)*3,y*2.1,z)* f_granite(x*100,y*100,z*100) * f_granite(x*10,y*10,z*10) *0.1 +galaxyfunk0(x,y,z)

  • f_wrinkles(x*100,y*100,z*100)
  • f_wrinkles(x*300,y*300,z*300)
  • f_wrinkles(x*1000,y*1000,z*1000)
  • f_wrinkles(x*3000,y*3000,z*3000)*0.75

+normal1(x/2,y/2,z/2)*0.17 +normal1(x*2,y*2,z*2)*0.3 +normal1(x,y,z)*f_ripples(x*6,y*6,z*6)*0.05 //+galaxyfunk0(-y,-x,z)

}


#declare galaxybase2= function {

// sinlogspiral1(x,y,z) *powhole1(x,y,z)*normal1(x,y,z)+bar1(x*1.8,y*4,z)

// galaxyfunk1(x,y,z)


//f_granite(galaxyfunk0(x,y,z)*3,f_wrinkles(x*100,y*100,z*100),f_wrinkles(x,y,z)) //* galaxyfunk0(x,y,z) //*f_ripples(x*1,y*1,z*1)

 //  galaxyfunk0(x,y,z)*pow(f_agate(x,y,z),2) *f_granite(x,y,z) *f_wrinkles(x*10,y*10,z*10) *f_wrinkles(x*30,y*30,z*30) *f_wrinkles(x*100,y*100,z*100)
galaxyfunk0(x,y,z)*pow(f_granite(x,y,z),5) *0.5

+f_granite(galaxyfunk0(x,y,z),0,0)*0.05 *galaxyfunk0(x,y,z)*0.7

//+pow(f_agate(x*1,y*1,z*1),0.5)*galaxyfunk0(x,y,z) //+bar1(x*4,y*2,z)* f_granite(x*100,y*100,z*100)

*0.1

//+galaxyfunk0(-y,-x,z)

}


  1. declare galaxypig1=pigment {

function { galaxybase1(x,y,z) }

poly_wave 0.9

color_map { //[-1 color rgb <0,0,1>] [0 color rgbt <0,0,0,1>] [1 color rgbt <1,1,3,0>] // [2 color rgb <1,0,0>]

}

}

  1. declare galaxypig2=pigment {

function { galaxybase1(x,y,z) }

poly_wave 0.9

color_map { //[-1 color rgb <0,0,1>] [0 color rgbt <0,0,0,0>] [1 color rgbt <0,0,1,0>] // [2 color rgb <1,0,0>]

}

}


  1. declare galaxypig3=pigment {

function { galaxybase2(x,y,z) }

poly_wave 1

color_map { //[-1 color rgb <0,0,1>] [0 color rgbt <1,1,1,1>] [0.8 color rgbt <10,1/2,1/2,0>] [1 color rgbt <1,1,1,0>] // [2 color rgb <1,0,0>]

}

}

  1. declare galaxypig4=pigment {

function { galaxybase1(x,y,z) }

poly_wave 1

color_map { //[-1 color rgb <0,0,1>] [0 color rgbt <1,1,1,1>] [0.8 color rgbt <10,1/2,1/2,0>] [1 color rgbt <1,1,1,0>*10] // [2 color rgb <1,0,0>]

}

}

  1. declare barpig1=pigment {

function {

  bar1((x+y)*4,y*1.8,z)*0.3  + bar1((x+y)*4,y*1.8,z*1)* f_granite(x*100,y*100,z*100) * f_granite(x*10,y*10,z*10)* f_granite(x*3,y*3,z*3) *0.5   
  *normal1(x*3,y*3,z*3)

}

// poly_wave 0.9

turbulence 0.0 

color_map { [0 color rgbt <0,0,0,1>] [1 color rgbt <3,2,0,0>*10]

}

}

  1. declare galaxytex1=texture {

pigment {galaxypig1} finish {ambient 2 reflection 0 diffuse 0 specular 0 phong 0}

}

  1. declare galaxytex2=texture {

pigment {galaxypig2} finish {ambient 2 reflection 0 diffuse 0 specular 0 phong 0}

}


  1. declare galaxytex3=texture {

pigment {galaxypig3} finish {ambient 2 reflection 0 diffuse 0 specular 0 phong 0}

}

  1. declare galaxytex4=texture {

pigment {galaxypig4} finish {ambient 2 reflection 0 diffuse 0 specular 0 phong 0}

}

  1. declare bartex1=texture {

pigment {barpig1 scale 1} finish {ambient 2 reflection 0 diffuse 0 specular 0 phong 0}

}

  1. declare galaxy1= object {

plane {z,0} texture {galaxytex1 }

texture {galaxytex1 rotate z*45 } 
 texture {galaxytex1 scale 1/2 rotate z*45 } 
 texture {bartex1 scale y/2 scale x/2  rotate x*(60+90)}
texture {galaxytex3 scale 1 } 
// texture {galaxytex4 }

}


object {galaxy1

rotate <20,30,40> rotate z*45

}

Licensing

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I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
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Date/TimeThumbnailDimensionsUserComment
current08:05, 3 July 2023Thumbnail for version as of 08:05, 3 July 20231,600 × 1,200 (943 KB)Merikanto (talk | contribs)Uploaded own work with UploadWizard

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