File:Affine texture mapping tri vs quad.svg

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Original file (SVG file, nominally 800 × 336 pixels, file size: 7 KB)

Captions

Captions

Affine texture mapping triangle vs quad

Summary

[edit]
Description
English: Illustration of the effect of two triangles vs. a quad rendering primitive when using affine texture mapping. In the case of a rectangle, linearly interpolating across a quad will give a better result. It is still incorrect compared to a true perspective, but does improve the appareance of the error. Based on File:Perspective_correct_texture_mapping.svg to retain similar style.
Date
Source Own work
Author Rainwarrior

The SVG was generated with the following python program: https://gist.github.com/bbbradsmith/484e48841a55a7ff1c2b00fb190e5f29

Licensing

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I, the copyright holder of this work, hereby publish it under the following license:
w:en:Creative Commons
attribution share alike
This file is licensed under the Creative Commons Attribution-Share Alike 4.0 International license.
You are free:
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Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.

File history

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Date/TimeThumbnailDimensionsUserComment
current04:29, 30 December 2022Thumbnail for version as of 04:29, 30 December 2022800 × 336 (7 KB)Rainwarrior (talk | contribs)Uploaded own work with UploadWizard

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