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Summary
[edit]Probabilité d'atteindre ou de dépasser un score.
On jette deux dés pouvant être différents (par exemple 1d4 et 1d8), et on retient le meilleur score (système utilisé dans le jeu de rôle Usagi Yojimbo). Pour chaque graphique : le premier dé est fixé, et il y a une courbe pour chaque second dé.
Probability to reach a value or make better.
Two dice, possibly different (e.g. 1d4 and 1d8), are thrown and only the best result is kept (system used in the Usagi Yojimbo roleplaying game). For each window: the first die is fixed, and there is one curve for each second die.
Auteur/author : Christophe Dang Ngoc Chan (cdang)
réalisé avec/made with Scilab
clear; clf; // Initialisation resultat=zeros(12,12,12); // Calcul : toutes els valeurs sont calculées // mais toutes ne sont pas affichées for imax=4:2:12 for jmax=imax:2:12 for i=1:imax for j=1:jmax if j>i then resultat(imax,jmax,j) = resultat(imax,jmax,j)+1; else resultat(imax,jmax,i) = resultat(imax,jmax,i)+1; end; end end end end // Transformation dénombrement -> probabilité // d4 somme44 = sum(resultat(4,4,:)); for i=1:4 y44(i)=100*resultat(4,4,i)/somme44; end somme46 = sum(resultat(4,6,:)); for i=1:6 y46(i)=100*resultat(4,6,i)/somme46; end somme48 = sum(resultat(4,8,:)); for i=1:8 y48(i)=100*resultat(4,8,i)/somme48; end somme410 = sum(resultat(4,10,:)); for i=1:10 y410(i)=100*resultat(4,10,i)/somme410; end somme412 = sum(resultat(4,12,:)); for i=1:12 y412(i)=100*resultat(4,12,i)/somme412; end // d6 somme66 = sum(resultat(6,6,:)); for i=1:6 y66(i)=100*resultat(6,6,i)/somme66; end somme68 = sum(resultat(6,8,:)); for i=1:8 y68(i)=100*resultat(6,8,i)/somme68; end somme610 = sum(resultat(6,10,:)); for i=1:10 y610(i)=100*resultat(6,10,i)/somme610; end somme612 = sum(resultat(6,12,:)); for i=1:12 y612(i)=100*resultat(6,12,i)/somme612; end // d8 somme88 = sum(resultat(8,8,:)); for i=1:8 y88(i)=100*resultat(8,8,i)/somme88; end somme810 = sum(resultat(8,10,:)); for i=1:10 y810(i)=100*resultat(8,10,i)/somme810; end somme812 = sum(resultat(8,12,:)); for i=1:12 y812(i)=100*resultat(8,12,i)/somme812; end // d10 somme1010 = sum(resultat(10,10,:)); for i=1:10 y1010(i)=100*resultat(10,10,i)/somme1010; end somme1012 = sum(resultat(10,12,:)); for i=1:12 y1012(i)=100*resultat(10,12,i)/somme1012; end // d12 somme1212 = sum(resultat(12,12,:)); for i=1:12 y1212(i)=100*resultat(12,12,i)/somme1212; end // calcul du cumul // d4 z44(4)=y44(4); for i=3:-1:1 z44(i)=z44(i+1)+y44(i); end z46(5)=y46(6); for i=5:-1:1 z46(i)=z46(i+1)+y46(i); end z48(8)=y48(8); for i=7:-1:1 z48(i)=z48(i+1)+y48(i); end z410(10)=y410(10); for i=9:-1:1 z410(i)=z410(i+1)+y410(i); end z412(12)=y412(12); for i=11:-1:1 z412(i)=z412(i+1)+y412(i); end // d6 z66(6)=y66(6); for i=5:-1:1 z66(i)=z66(i+1)+y66(i); end z68(8)=y68(8); for i=7:-1:1 z68(i)=z68(i+1)+y68(i); end z610(10)=y610(10); for i=9:-1:1 z610(i)=z610(i+1)+y610(i); end z612(12)=y612(12); for i=11:-1:1 z612(i)=z612(i+1)+y612(i); end // d8 z88(8)=y88(8); for i=7:-1:1 z88(i)=z88(i+1)+y88(i); end z810(10)=y810(10); for i=9:-1:1 z810(i)=z810(i+1)+y810(i); end z812(12)=y812(12); for i=11:-1:1 z812(i)=z812(i+1)+y812(i); end // d10 z1010(10)=y1010(10); for i=9:-1:1 z1010(i)=z1010(i+1)+y1010(i); end z1012(12)=y1012(12); for i=11:-1:1 z1012(i)=z1012(i+1)+y1012(i); end // d12 z1212(12)=y1212(12); for i=11:-1:1 z1212(i)=z1212(i+1)+y1212(i); end // tracé subplot(2,2,1) plot2d(1:4,z44,rect=[1,0,12,100],style=1) plot2d(1:6,z46,rect=[1,0,12,10],style=2) plot2d(1:8,z48,rect=[1,0,12,100],style=3) plot2d(1:10,z410,rect=[1,0,12,100],style=4) plot2d(1:12,z412,rect=[1,0,12,100],style=5) xtitle('d4','rés.','%') subplot(2,2,3) plot2d(1:8,z48,rect=[1,0,12,100],style=1) plot2d(1:8,z68,rect=[1,0,12,100],style=2) plot2d(1:8,z88,rect=[1,0,12,100],style=3) plot2d(1:10,z810,rect=[1,0,12,100],style=4) plot2d(1:12,z812,rect=[1,0,12,100],style=5) xtitle('d8','rés.','%') subplot(2,2,2) plot2d(1:12,[z412,z612,z812,z1012,z1212],rect=[1,0,12,100]) xtitle('d12','rés.','%') subplot(2,2,4) xstring(0.5,0.8,'Légende') xsegs([0,0,0,0.6,0.6 ; 0.1,0.1,0.1,0.7,0.7],... [0.6,0.4,0.2,0.6,0.4 ; 0.6,0.4,0.2,0.6,0.4],... 1:5) xstring(0.15,0.55,'d4') xstring(0.15,0.35,'d6') xstring(0.15,0.15,'d8') xstring(0.75,0.55,'d10') xstring(0.75,0.35,'d12')
Licensing
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current | 11:50, 16 February 2006 | 610 × 461 (6 KB) | Cdang (talk | contribs) | Probabilité d'atteindre ou de dépasser un score. On jette deux dés pouvant être différents (par exemple 1d4 et 1d8), et on retient le meilleur score (système utilisé dans le jeu de rôle ''Usagi Yojimbo''). Pour chaque graphique : le premier dé e |
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