File:Detecting-Deception-in-Movement-The-Case-of-the-Side-Step-in-Rugby-pone.0037494.s001.ogv
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[edit]DescriptionDetecting-Deception-in-Movement-The-Case-of-the-Side-Step-in-Rugby-pone.0037494.s001.ogv |
English: Deceptive Movement Stimulus creation. The different steps involved in the animation process are presented in this video. The video shows how the virtual animations come from real-life motion capture of 1 vs. 1 duels between a real attacker and defender. This motion capture data are then used to animate a skeleton which forms the basis of the movement of the realistic character animated in the virtual rugby environment. |
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Source | Video S1 from Brault S, Bideau B, Kulpa R, Craig C (2012). "Detecting Deception in Movement: The Case of the Side-Step in Rugby". PLOS ONE. DOI:10.1371/journal.pone.0037494. PMID 22701569. PMC: 3372470. | ||
Author | Brault S, Bideau B, Kulpa R, Craig C | ||
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 07:36, 16 November 2012 | 21 s, 960 × 540 (2.61 MB) | Open Access Media Importer Bot (talk | contribs) | Automatically uploaded media file from Open Access source. Please report problems or suggestions here. |
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Author | Brault S, Bideau B, Kulpa R, Craig C |
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Usage terms | http://creativecommons.org/licenses/by/3.0/ |
Image title | Deceptive Movement Stimulus creation. The different steps involved in the animation process are presented in this video. The video shows how the virtual animations come from real-life motion capture of 1 vs. 1 duels between a real attacker and defender. This motion capture data are then used to animate a skeleton which forms the basis of the movement of the realistic character animated in the virtual rugby environment. |
Software used | Xiph.Org libtheora 1.1 20090822 (Thusnelda) |
Date and time of digitizing | 2012 |